Qualifications Profile
Experienced programmer with background in game/simulation development and data analysis. Adaptable and quick problem solving capabilities. Fast learner with desire to use and expand repertoire of skills. Excellent interpersonal communication skills, both written and oral. Great team leader/player, able to work in a dynamic team environment and independently. Good natured with a sense of humor and the ability to get along with all co-workers. Languages
APIs/Frameworks/Hardware
Software
Skills
Education Full Sail University, Winter Park, FL Bachelor of Science in Game Development (Software Engineering), January 2011 GPA: 3.78/4.0 GPS: 106 99% Attendance Valedictorian Experience Research Network, Inc. – Game-Based Training and Research – Current Employer Kennesaw, GA February 2013 – Current Lead Software Developer – Lead a small team in research, design, development, and demonstration of solutions for government and military contracts. SimBridge (C++/C#) – A library and API of hardware and software extensions that can be implemented into multiple engines.
QinetiQ North America – Simulation and Training Solutions Huntsville, AL February 2011 – February 2013 Software Developer – Design and develop new features and modifications for three flight simulation products for military and commercial use. Data Acquisition System (C++) – Receive and record flight data and videos from flight simulators.
Side/School Projects Minimech: Exterminator – Academic Project – 3D, Top Down Bug Shooter – Design and Technical Documentation and Demo Team Project – 7 programmers, 2 artists, 2 producers Technical Lead – Manage programmers, code architecture, integration and debugging. Liaison for artists.
Dream ‘scape – 2D, Side Scrolling Platformer – Design and DevelopmentGlobal Game Jam 2011 – 48 Hour Team Challenge General Programmer
‘Til Dawn – Academic Project – 3D, 3rd Person Vampire Shooter – Design and Technical Documentation and Demo Team Project – 8 programmers, 3 artists, 3 producers Technical Lead – Manage programmers, code architecture, integration and debugging. Liaison for artists.
Spekt – Academic Project - 3D, 3rd Person Jumping, Climbing Game– Design and Technical Documentation and Prototype Team Project - 8 programmers, 4 artists, 1 producer Gameplay and Physics programmer
Particle Editor – Academic Project - 2D Particle Creating and Editing Tool - Prototype C# windows form program using Direct X with selectable blend modes, life percentage physics changes(interpolates scale, color, alpha, velocity, etc) Barcraft – Academic Project - 2D, 1st Person Bartending Game – Minor Design and Technical Documentation and Demo Team Project – 4 programmers Project Lead and General Programmer
|